Method 1: number of letters
Everyone knows the number of blackjack cards. This method consists of tracking the relative proportion of good cards (T, J, Q, K, A) and bad cards (2, 3, 4, 5, 6) left in the card dispenser. When the number of good cards is significantly greater than the number of bad cards, the player will have an advantage over the house. To win at blackjack, the player must increase his bet when he has an advantage, not when the advantage is at home. In my opinion, card counting in blackjack is an overrated and unconvincing approach to playing to an advantage. Players should not use it and casinos should not spend too many resources to remove it.
Method 2: ace locating techniques
Knowing if you are going to receive an Ace on one of the first two cards dealt will give you a 50% advantage over the house. One method of locating Aces is to memorize the two decisive cards just before an Ace when the cards go to the discard dealer. If the shuffled cards have not been shuffled, the player can predict when the ace will appear. This method is often used in a team approach where the team can control the Aces and find more than one.
Method 3: hand lettering
This method involves playing so that you can see the card in the dealer’s hand when it is dealt. You can see this when the dealer slides the card under a second card on his back. It is also possible to see this if the dealer leaves the card exposed when removing the top of the wrapper. This method also works in dealer games where a reckless dealer passes the card in his hand to avoid the chip pile or other obstacle. Dealers with long nails can slightly lift the edges of the cards to remove them from the dealer, exposing them immediately. Pocket card games give players an 8% (or more) advantage over the house.
Method 4: next letter
An even more effective method than hole cards is the next card method, in which the player knows what will be dealt during a hand. Depending on the card, the player can choose to apply for a card, stay, or fold more efficiently. If the card has a chance to check the dealer’s hand, the player may decide to stay. For example, the next player may have a total of 7 if the dealer has a 6 face up and the player knows that the next card will be a jack. If the next player knows which is the first card to be dealt, he can determine his bet based on the advantage he will have in hand.
Method 5: sort by edges
Edge sorting takes advantage of potential asymmetries that appear on the reverse side of letters due to inconsistencies in the printing process. This method became very popular when the claims (Crockfords, The Borgata) against Phil Ivey for using the edge sorting technique in baccarat gained international attention. However, long before the frontier baccarat leaderboard monopolized the international news, edge players were already using it to win at blackjack.
Method 6: ingenious letter cutting / distribution
Occasionally, the dealer exposes the dealer’s lowest card when he offers the cut. The person making the cut can match the cut on the dispenser to the exact location of a letter. For example, you can place a card with exactly 52 cards (1 set) starting from the top. Therefore, in a team of players, this card can be addressed to an important player if it is a good card, or to the dealer if it is bad. This can be accomplished by selectively picking up, folding, or splitting cards, or by allowing players to enter or exit the deck and play multiple hands as needed.
Method 7: extra bets
Card counting can dismantle any additional bets. Typically the odds of making a profit are not very good, but some side bets can be very lucrative. In the United States, the card counter’s main hurdle in side bets is the maximum bet limit (usually $ 25), but internationally it is not. The most vulnerable side bets are those with obvious deciding cards that offer the best chance of winning or losing the bet. For example, any additional bet that offers a return when the player gets 20 will have the cards T, J, Q and K.
Method 8: follow the trail
This method requires following the highest cards (T, J, Q, K, A) during the shuffling process. It’s a complex way to get an edge, but if all goes well the player can get up to a 3% edge over the house. However, this method also contains many pitfalls. In the first place, it is difficult to locate the shuffled cards that need to be called. Also, you have to be very specific: if you are distracted, even if it is a while, you may lose a lot of money. There isn’t much material published on this method, so you should be prepared to investigate on your own.
Method 9: loss return
The possibility of receiving a part of the losses at the end is an incentive which generates a big hole in the casinos because of the advantage of the game. If the player wins then he will keep all his winnings, but if he loses he will only receive a percentage of losses. Depending on the casino and the High Roller’s level of play, these returns can vary between 5% and 20%.
Method 10: rewards
Almost all casinos offer a reward system for this board game. Casinos report a percentage of the player’s theoretical win (win t) in the form of accessible rewards such as rooms, meals and drinks. Many casinos also give cash rewards, such as games to match the bet, free games, promotional tokens, money to play, airfare, etc. The key to dismantling reward systems is understanding how the casino calculates the payout t and how it harnesses the human element in that formula. If you are playing with perfect basic strategy, withdrawing from specific hands, making big bets and slowing the pace of play, you can get an effective t-win much lower than the t-win recorded by the casino. If the house benchmark advantage is low enough (common in High Rollers), the combination of accessible and complex rewards can give the player a definite advantage.